No Limit Lifting Simulator 2 Weights & Genes Tier List
Buy order for the shop loop from first Weights to Reborn-ready Genes.
Weights and Genes are the backbone purchases in No Limit Lifting Simulator 2. Pets and bloodlines get the screenshots; Weights and Genes decide whether your Lift → Muscle → Sell cycle actually funds Body Altering and the 1 Sxtg Coins Reborn gate. This tier-style priority list splits spending into early, mid, and late without inventing fake shop prices or hidden multipliers.
Pair this page with How to Play for the full loop and How to Body Alter for the alter climb. Permanent X15 Coins and X2 Muscle versus classic means each correct shop click snowballs harder—so order matters.
How to use this list
- Redeem Codes so free Coins/pets reduce shop pressure.
- Identify your phase (early / mid / late) by Body Altering rank and Coin bank.
- Buy the next one or two justified upgrades, then Lift/Sell again.
- Re-check before Reborn using the Reborn Planner.
Do not empty every shop tier “because it is listed.” Surplus after a code spike is when you catch up; starvation weeks are when you buy only the bottleneck breaker.
Early game priorities
Goal: Make Sell cycles feel rewarding and unlock a stable lift cadence.
Weights (early)
Prioritize the cheapest Weights that clearly raise lift power or Muscle per action in the UI. Early Weights are S-priority because they shorten the time to your first meaningful Coin spikes. Skip novelty skins until the functional Weight that changes your bar speed or Muscle gain is owned.
Genes (early)
Early Genes should support income or lift consistency—whatever the shop labels as helping Coin conversion or Muscle generation. If a Gene is expensive relative to your next Weight, take the Weight first. Genes that only change cosmetics sit at the bottom of early spend.
Early checklist
- Codes redeemed
- Starter Weights owned
- One income-leaning Gene if affordable
- Fox/Ice Fox equipped if claimed via Pets Tier List logic
- Body Altering tutorial steps understood via How to Body Alter
Mid game priorities
Goal: Push Body Altering ranks without stranding Coins needed for the alter economy.
Weights (mid)
Mid Weights are the upgrades you buy when early gear feels soft but you are not yet camping the Reborn Coin gate. Favor Weights that keep Muscle/minute climbing after each alter. If a Weight costs so much that you miss an alter rank for days, it is mis-timed—even if it is “strong” on paper.
Genes (mid)
Mid Genes are where many accounts overspend. Rule of thumb: a Gene is mid-S if it reduces the number of Sell cycles needed to afford the next Body Altering step. A Gene is mid-B if it is a side grade you buy only after the next alter is funded. Keep How to Play open so you remember Sell timing and menu locations.
Mid checklist
- Steady Weights curve
- Genes that match your bottleneck (Muscle vs Coins)
- Body Altering climbing toward the 20s
- Pets funded only with surplus (How to Get Pets)
- No panic spending on bloodlines yet (Bloodline Tier List)
Late game priorities
Goal: Hit 30th Body Altering and bank 1 Sxtg Coins for Reborn, then restock after prestige.
Weights (late)
Late Weights are the expensive shells that only make sense when your Coin income is already amplified by pets, codes, and sequel multipliers. Buy them when they clearly shorten the final push to 1 Sxtg—or immediately after Reborn when prices/progress reset rules (confirm live UI) make restocking the new baseline.
Genes (late)
Late Genes should be evaluated against Reborn timing. If you are within a focused session of the Coin gate, hold Gene impulse buys and finish Reborn prep on the Reborn Planner. After Reborn, re-open this list: late Genes often become the new “early” purchases of the next cycle, especially in an infinite-reborn style endgame.
Late checklist
- 30th Body Altering plan locked
- 1 Sxtg Coins tracked
- Pre-reborn spend advice followed (avoid dumping Coins into vanity)
- Post-reborn Weight/Gene restock queued
- Bloodlines considered only after foundation (How to Get Bloodline)
Priority matrix (conceptual)
| Phase | Buy first | Buy second | Delay |
|---|---|---|---|
| Early | Functional Weights | Income Genes | Eggs vanity, bloodlines |
| Mid | Alter-funding Weights/Genes | Surplus pets | Opposite-lane bloodlines |
| Late | Gate-completing power | Post-reborn restock | Prestige-only cosmetics |
Synergies and anti-synergies
Synergy: Correct Weights + Sell discipline + code Coins → faster alters → earlier Reborn → bloodlines/pets hit harder.
Anti-synergy: Maxing Genes while ignoring Body Altering; hatching every egg before the next Weight; buying gamepass convenience instead of learning the shop order (see Gamepasses for optional categories only).
Session template
- Codes
- Lift/Sell warm-up
- One Weight or Gene from this list
- Body Altering attempt if affordable
- Surplus → pets
- Update Progression Checklist
Related hubs
- Tier List Hub
- Guides Hub
- Systems Hub for controls and map context
- Updates after economy patches
Master Weights and Genes and the rest of the wiki gets easier. Miss this shop order and no pet tier list will save the account.
Frequently Asked Questions
Quick answers to the most common questions.
Should I max Weights before any Genes?
Not always. Early functional Weights come first, then income-leaning Genes. Alternate based on whichever bottleneck—Muscle rate or Coin bank—is slowing Body Altering.
When do I stop buying shop upgrades for Reborn?
When you are actively banking toward 1 Sxtg Coins and the 30th Body Altering. Hold vanity and side-grade Genes, finish the gate, then restock.
Do you list exact Weight prices?
No. Prices and labels shift with updates. Use phase priorities and in-game tooltips instead of memorizing a scraped price sheet.
Where can I learn the full loop?
Read How to Play for the loop and How to Body Alter for alter timing, then return here for spend order.